

I decimated her brains out until she was barely humanoid but got the mesh down to an easy-on-the-computer few hundred polygons. I took a diversion into Hexagon to use the excellent decimate tool on Vicky. You’ve inspired me to get off my butt and get this working so if I become a pain in the a**e please feel free to tell me to go do something else for a while. Assuming V4 is approximately 6 foot tall, then a 2 blender unit plane at 37% size is also 6 foot tall. You then need to move the plane up to frame V4.Īnd that should help when it comes to scaling things so that they import into Daz Studio (and hence Poser) at the correct scale. So, to scale it, select the plane in edit mode (Tab to get there, remember?), press ‘S’, then type ‘-.37’ and press enter. After a bit of trial and error, I came up with a scale of -.37 (37% for those of you who want to figure the math). Next, I scaled the plane and moved it so that the bottom of the plane rested on the first plane, and tried to match the top of the vertical plane to the top of V4’s head. Then, I created another default plane (they are 2 Blender units on a side by default), and rotated it 90 degrees on the x axis. Since I know she’s small, I figured the best way would be to create a plane for her to stand on. Now, I wanted to figure out what her Blender scaling actually was. Here’s what she looks like at the default location in Blender. And I found, to my surprise, that (at least in Blender 2.68a) V4 imported perfectly, albeit rather small. Well, I did it anyways, importing the blMilWom_v4b.obj file from under Runtime:Geometries:DazPeople (if you have V4, it’s in your runtime already).

I remember doing this before and having V4 look huge in the Blender interface. Seeing as this is a common issue across most 3D modeling programs, I decided to revisit the topic and see what would happen if I imported V4.

One of the comments (at the time of writing this, the ONLY comment) mentioned seeing something similar in 3DS Max. So, in my previous post I mentioned an issue with scaling when importing from Blender to Daz.
